﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UtopianGame.graphics.menu;
using Microsoft.Xna.Framework.Content;

namespace UtopianGame.graphics.menu
{
    class EndGameButton : CloseMenuButton
    {
        protected override void executeFunction()
        {
            GlobalDataHolder.isGameOver = true;
        }

        public EndGameButton(ContentManager contentManager) : base(contentManager)
        {

        }
    }
}
